Sunday, 17 April 2016

How (not) to Make Friends and (negatively) Influence People

 June 28–29, 3430, Age of Kings

After Grabby got washed up, the party retired to the inn for the night.

*   *   *

The next day they decided to set out and search the town for their contact, Yarrick. Knowing there was a bounty out there, Boots thought it might be best to slip away back to their manor and await his companions. But as he stepped out the doors of the inn, he saw three watchmen making their way down the street, being a 6'7" elf, Boot knew he wouldn't blend in on the street, so he quickly made his way back to their room. 

Grabby and Broak set off to find an armourer to purchase a set of splint mail for Broak (which he would buy with his gambling winnings from the night before).

Audrey and Ander went to The Wealthy Rest Inn in hopes of finding Yarrick, whom they had no idea what he looked like. On their way there, they noticed a heavy presence of the town's watch everywhere, and instead of patrolling in pairs, they were now in teams of three. Also being an unusually tall elf, Ander drew many stares from the watchmen, but none acted on their suspicions—but three watchmen did follow them through the streets to the inn, unbeknownst to them.
After several hours in the tavern, a group of three watchmen entered and stood near the entrance, obviously interested in Ander.

Audrey decided to approach them, they showed her Boots' bounty sheet and wanted to know more about Ander. She gave them very little to go on, and eventually Ander entered the conversation. They asked about "Aladnaril" to which they both claimed ignorance. When asked about where they were staying in town and for how long, Ander spoke truthfully. They gave them each a bounty sheet, bid them farewell and left. Audrey and Ander stayed in the inn a bit longer, discussing what their next move would be.

Returning to the inn, they found the three guards they spoke to waiting outside the entrance, they nodded knowingly to them as they passed by. Returning to the room where Boots was sulking, (Grabby and Broak had already returned at this point) Audrey and Ander entered to warn Boots about the guards outside. 

Casting a glance outside the window, Ander noticed more guards outside on the street—they seemed to be surrounding the inn. Knowing the guards were coming, Boots heroically hid his nearly 7' foot body under a bed as the other discussed what t do next. Just then there was a knock on the door, "Watch of Leedshire, open the door!"

Audrey opened the door a crack to see three guardsmen (not the ones they had met previously) who tried to push their way in, but Audrey pushed back. Realizing she would eventually lose the shoving match she backed away and the three guardsmen burst into the room. They immediately locked eyes with the Boots who was still under the bed. "It's him!" they shouted as they leveled their spears at the party. Before anyone could react, the guard standing in the back drew his sword and leapt forward, impaling one of the guards and dropped to the floor on top of his dead body. The other guard, shocked by the sudden attack couldn't react in time as Grabby cast a magic hand spell to quickly close the door and from under the bed Boots cast an eldritch blast which knocked the guard off his feet... and a blasted a hole through his chest, killing him instantly.

Their guard savior was, of course, Yarrick, who took some time berating the party on their inability to keep a low profile. He quickly informed them the town was on high alert because of Boots' actions, and added, "...should I even ask about the demon that was seen fluttering around the next night!?" He paused for a moment, trying to think of a way to smuggle them out, and eventually asked everyone but Boots to leave and to not draw any attention to themselves and that they would now have to be the ones to deliver the key to Hiller. And they complied. Yarrick went to the room next door and used his watch authority to kick out the patrons within, and moved Boots into their room. Yarrick then wounded himself in the shoulder and explained to Boots that he would return to the other guards and tell them he was alone in the room and attacked them, killing the other two guards, then teleported away. He then instructed Boots to remain in the room until he returned for him later that night.

The rest of the party left the town within the hour, as they were also informed that the gates would be closed after night fall. They managed to make it through the gate without problems and made a safe journey back to their manor.

*   *   *

After dark, Yarrick returned to the inn and smuggled him out the back once the guards in the area had dispersed. He led him down back allies and unoccupied side streets to an open grate that led to the town's small sewer system. He told him to follow the passage north where his contact would be meeting him and expect payment to lead him out. With that, Yarrick wished Boots luck and left, leaving Boots to the dank, dark (and smelly) sewers.

After a short walk in the dark he saw torch light up ahead and approached a figure standing there waiting for him. When Boots came into the torch's light he was greeted with, "Ugh, one of you?!" It was Greenan, the leader of a band of thieves they had had encountered when they were stealing a map for Albrecht (and Ander shot him in the ass with an arrow). 

Greenan immediately got down to business and asked for 50 shillings. Having the money on him, and being physically incapable of challenging the thief, Boots decided to intimidate Greenan into a lower price—which simply confused Greenan, "the price just went up to 75."

That was a price that was now too much for Boots, so he offered him " amazing spider that can do tricks!" (all this time Yattering had been a spider on Boots' collar.) Greenan took the spider and immediately crushed it and pressed Boots for the money. Boots handed over his 50 silver and then claimed poverty. After Greenan pressed him for more, Boots did what Boots does best, and made the situation worse and cast charm person on Greenan—which he was fortunately successful with.

With Greenan now his friend, Boots was led out of the sewer and hoped to continue on his own, but being a loyal friend, Greenan refused to let his friend wander through the wilds on his own. After lying to Greenan about where his home was, Boots resorted to simply running as fast as could away from the helpful thief.

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